Whenever I come to discuss my thesis, I begin globally in this manner:"I really do a thesis on Pokémon". This does not ordinarily miss amuse my interlocutor. It must be said a priori, it is not. Those of my generation normally feel nostalgic. Others, elderly, consider Pokémon GO, together with varied attitudes. For my own part, if I played Pokémon that a whole lot in my childhood, my fascination for the franchise had been renewed by nostalgia thanks to the emulators, and that I became what one can predict a lover of Pokémon. However, my academic interest in franchising began at the beginning of my Master 1, even once I chose to compose a memoir on"ROM hacking" at a neighborhood of Pokémon lovers. A brief record of this Pokémon franchise . Even the Pokemon franchise had been created in 1996 at Japan as a video game published by Nintendo on the Gameboy console. Even the Pokémon Green / Red games (Red and Blue in the remaining part of the world, one or two decades afterwards, in a slightly redesigned variant ) have set the basis of a franchise that has appeared on several media: cartoon, playing cards and arenas... planes. To fly into other heavens such Team Rocket. If the franchise has its ups and downs especially concerning game sales, revenue are usually in thousands of thousands of millions round the world, at least to the matches of their"primary series", which is obviously say those who follow the model of their initial games. Really, despite a continuous renewal of their franchise and video games over the decades (that is one of the objects of the thesis), the recipe remains the same: a 11-year-old boy goes on an experience in a world populated by creatures known as pokémons (yes, I compose pokémons to talk about the critters, it is my site and Nintendo has no power here, well, not on this ). He catches it to form a group and fulfill his Pokédex, a type of digital encyclopedia, so participating in a pursuit for scientific crowdsourcing to get a professor who replenishes his job (after all, it's he who gave him his first pokemon). But above all, he makes them struggle badges and take the challenge ofPokémon League, that is made up of beating a elite to be a Pokémon Master. And during his experience, he is made to reevaluate the plans of an association. The leaders of the various malicious organizations modeled to imitate the best way to move the"Team Skull" caricature of"thugs" within the hottest games. Regarding the current record of Pokémon, the less adept have heard about the phenomenon of summer 2016, I don't talk of this song Lean , but of course Pokémon GO. This match will not necessarily occupy a significant place in my thesis, however, has proven that the craze for the franchise is still present (and perhaps a tiny cleavage). Pokemon and the search. When I first decided to work on Pokémon in the close of the summer of 2016, one of the first things that I did was go to Google Scholar to"purchase" academic posts that talk about doing it. Imagine my surprise when I found the first connections were about a gene involved in the development of certain cancers (Nintendo also place pressure on investigators to modify the name, they did not had to appreciate that their brand is associated with cancer). Afterward my disappointment once I realized that there was virtually no article or publication about Pokemon. Finally though, some posts on Pokémon GOwithin the specialty of public health, lawenforcement, and , at the moment, it was largely proto-articles of two pages. Further studies have made me discover the existence of a single academic book about Pokémon assessed by Joseph Tobin, who, visionary, announced in 2004 the autumn of Pokémon (I don't care, but kidding aside, I highly recommend it, it's in references at the end of the essay ). Oh, and a post too, if we place those on Pokémon GO aside . How is it, the best franchise in the entire world does not interest the academic universe in any respect? Naturally, this is not a legitimate cultural work, however cultural studies, especially the enthusiast studies that followed, together with authors like Henri Jenkins on front lines, are thinking about more popular cultural items, have tried with greater or less success to legitimize them. An individual can come across a persuasive explanation in my opinion from the report of a communication by Vincianne Zabban, Samuel Coavoux and Manuel Boutet, who, starting from the observation that"game studies" (in social sciences) are in reality nearly"WoW research (studies on World of Warcraft), proposes that the minimal range of games analyzed is mainly because of two factors. The investigators study the games that interest them, to begin with, and so the matches that they played, and the"path dependence", that is to say in this circumstance the greater simplicity of analyzing the object / topic already well researched by research rather than advance kindly, which consolidates the place of WoW. Another factor to take into account is the fact that, by its MMORPG standing, WoW is a privileged thing to the social sciences. I believe that this reasoning may be extended to"enthusiast studies", particularly considering that, originally, they had been the work of enthusiastic men and women who desired to defend the validity of the own object. Moreover, if I am today studyingPokémon is partially because I grew up with this and I am a lover of this. So perhaps if Pokémonwas studied very little so far, it's because the (ex) Pokémon lovers were largely still studying. That could be evidenced by the recent thesis of Fanny Barnabé at this University of Liège, that deals quite extensively with activities and productions of Pokémon lovers (available in the conclusion of the article, and which I strongly advise you, it is extremely nice to see ). Pokémon fans on the internet. It's precisely to the productions and also the activity of the lovers and the wider public (a distinction that I will develop after ) of all Pokémon on the internet that I especially wish to be interested. Because I have the belief it is essential in this franchise's creation and in its own diffusion. When I was somewhat detached myself from the internet world Pokémon being fascinated in practices Pokémon in play, on a handheld, largely in teens to begin, the function of the net and particularly the lovers productions is becoming central again. Pokémon is everywhere. In the feeling that we might have discovered it during the Pokémon GO hype . But in the sense that we can find Pokémon anyplace, and so long as we're involved in some social networks very youthful, references are very common. Anthology.
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